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Raven'sGuard

Take your place at the Raven's table.

Choose your Guard, read the edges, and turn one capture into a call that sweeps across the board. Train against the Watch or challenge another Captain.

Play SoloGuard vs Guard
Official trailer

The Watch Awakens

Your Guard now travels with you.Sign in to sync wins, cards, Favor, and verified match history across devices.

A1
8435Watch
C1
6743Yours
The neutral Raven card with a value of five on every side
4826Watch
A3
7373Yours
C3
AvailableSolo vs Guard
AvailableGuard vs Guard
AvailableRanked Sets

How the table turns

Nine spaces. One Raven. No wasted move.

01

The Raven holds center

The neutral Raven begins at 5–5–5–5 and belongs to neither Captain. A 6 turns it; a 5 only ties. Once claimed, it counts as one position and may be turned again.

02

Direction decides

Compare only touching edges. A greater value turns the weaker position to your allegiance.

03

Every Guard totals 20

Power bands reward more useful formations, not extra points. Face cards enter the Command band and still expose a weak edge.

04

Answer the Call

Turn two positions at once and the newly claimed formation challenges outward in waves. Turning the Raven counts toward that trigger, and its four 5 edges carry the Call against adjacent opposing edges of 1–4.

Your first oath

Five cards. Chosen by you.

A new Captain begins with five Guards and chooses four for each patrol. A match victory earns Raven's Favor: draw three unseen cards and keep one, or defer up to three earned wins for a better chance at an upper-band Guard. Every claimed card stays visible in the collection; milestone capacity determines how many may enter the active Watch at once.

Losses never erase wins, collected cards, or banked Favor. Every standard Guard carries exactly 20 directional points, including Command-band face cards. Solo Watch is the collection and training field; collected rarity will not buy an advantage in ranked play.

Cumulative wins expand your active Watch list
  1. Start5cards
  2. 3 wins8cards
  3. 10 wins13cards
  4. 20 wins26cards
  5. 35 wins39cards
  6. 50 wins52cards

Competitive charter

Two boards. Equal supplies. Decisions decide.

Ranked Raven's Guard now plays as a separate mirrored format. Collection progression remains meaningful without becoming a competitive tollbooth.

01

One league pool

Both Captains may choose from the same published 52-card roster, regardless of what either has collected in Solo Watch.

02

Eight band points

Each four-Guard patrol uses exactly eight power-band points and no more than one Command Guard.

03

Mirrored Initiative

A set contains two boards. Each Captain opens once, using the same locked patrol across both boards.

04

No match randomness

No draws, hidden boosts, or dynamic difficulty alter a ranked set. Total controlled positions across both boards decides it; an exact tie remains a draw.

The Guard is gathering

Two ways to take the table.

Now

Solo Watch

Challenge distinct Guard opponents, grow your collection, and decide when to call in Raven's Favor.

Now

Guard vs Guard

Open a private invitation for a casual duel or a ranked mirrored set, with no permanent card loss.

Live standard

Mirrored Ranked Sets

Equal league access, fixed patrol budgets, mirrored Initiative, deterministic scoring, and verified match records.